Absorb Trailer
Game play
Abidaro's Rig. I used the referencing pipeline to speed up the workflow for the character creation.
Animator: Sean Rogers
My major production at AIE for 2020. I worked in a team of 10 people (including myself). Two designers, six artist and two programmers to create the game Absorb. Link to download the game, just unzip and click the Adsorb Application to play. you can play with mouse and key broad or controller.
Link: https://drive.google.com/drive/folders/133spIO7xo8HJ46W5XZX2ag1ZgV1gx4xI?usp=sharing
Team
Lead Designer: Uri Overton
Producer: Noah Mendelsohn-Thornton
Lead Artist: Nicole Harvey
Environment / Texture Artist: Harry Lister
Environment / Texture Artist: Kira Walters
Environment Artist / Rigger: Tristan Milverton
Character Artist: Guillaume Coquel-Danchin
Animator: Sean Rogers
Lead Programmer: Lachlan Wernert
UI Programmer: Will Hart
Overview of Absorb
You wake up in a coffin inside a tomb. You soon realize that it’s not a coffin or a tomb but a battery slot for a massive engine that runs the entire world and its technology. You feel weak but still remember your power of absorption. You don’t really remember how you got here but you are determined to find out so you venture out of your prison into the hostile world outside to seek answers. You will use your power to absorb enemy abilities to fight your way through many tough enemies and regain your lost strength, hopefully finding out answers to why you were imprisoned and why the world is on the verge of destruction and full of hostile inhabitants